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SELECTED WORK / DELIVERED

Gamilife

Learning through location-based play: three delivered applications built around serious games and location-based learning.

Serious gamesLocation-based learningDelivered applications

Status

Delivered

A demonstration video of the digital tour exists in the project archives but has not been located yet.

Applications
Three, all delivered
Approach
Location-based play
Public demo
None available

What Gamilife is

Gamilife was an entrepreneurial project exploring serious games built with location-based game platforms. The idea was that a place becomes the game: visitors move through a real location, and the experience responds to where they are and what they find there.

The applications were delivered, not prototyped. Three of them were built and used, each with a different audience and a different way of using location.

Jachthaven Molenwaard

A live marina map for Jachthaven Molenwaard. The application is online and public, and it helps visitors find their way around the harbour. It is the one Gamilife application that can be linked to directly.

Makersfestival Zwolle

A digital tour with quizzes for Makersfestival Zwolle. Visitors follow a route through the festival and answer questions along the way, so the content is tied to the places they are standing.

A video of the tour exists in the project archives but has not been located yet, so there is no public demonstration to point to here.

MBO Retail Games

Location-based learning games for retail education. The games put learning into the shop floor, where the products and the working environment are the subject rather than the background.

There is no public demo for these games.

Why it mattered

Location-based play does something a screen on its own cannot: it puts the content in the place the content is about. For learning that concerns real environments, real routes and real decisions, the location is part of the mechanism rather than decoration.

Gamilife explored that with applications that were actually delivered and used, which is what made the learning possible in the first place.